======General Werewolf Facts & Behavior ======
=====From Chat Transcripts=====
  * the average pack is 20-30 wolves; they fluctuate depending on how jobs and moving goes Chat 2007-05-20
  * wolf magic doesn't come from the moon, it's internal; part of what makes a werewolf a werewolf Chat 2007-11-03
  * originally the Weres were all Europeans, they came over with the rest of the immigrants Chat 2008-04-05

===== Mercy Thompson Series =====
====Moon Called====
[[Mercy Thompson Series]] #1: [[Moon Called]]
  * controlled by their instincts<sup>03</sup>
  * it's not like there are a lot of stray werewolves running around 
  * don't give orders to a werewolf; its the whole dominance reflex thing<sup>04</sup>
  * werewolves' instincts are inconvenient--that's why they don't tend to live long<sup>04</sup>
  * it's an anomaly to have a pack in the Tri-Cities area<sup>10</sup>
  * werewolf's urge to dominate those they see as lesser beings<sup>10</sup>
  * packs usually settle in bigger areas where they can hide better, or, rarely, in smaller places where they can take over<sup>10</sup>
  * they have a tendency to do well in the military and secret government agencies<sup>10</sup>
  * the trick with werewolves is to never confront them straight on<sup>10</sup>
  * werewolves don't take to strangers well<sup>11</sup>
  * There’s all sorts of protocols they insist upon when a new wolf comes into someone else’s territory, and something tells me that Mac hasn’t petitioned the pack<sup>11</sup>
  * the rules that allowed werewolves to live undetected among humankind for centuries tended to have fatal consequences for those who broke them
  * werewolves aren't the most friendly animals anyway; but if they've just shifted it's a good policy to leave them alone for a while
  * can be dangerous if you get in their way; but they'll leave you alone if you are careful
  * prevalent of the cautionary tales werewolves tell each other is what happens the first time a werewolf changes if he doesn't know what he is
  * werewolves live in packs; each pack has an Alpha—a wolf strong enough to keep the others under control 
  * werewolves don't take kindly to other predators
  * many as 2 thousand in the US, 5 or 6 hundred in Canada, and about 4 hundred in Mexico<sup>34</sup> 
  * werewolves are hot-tempered and aggressive, but they aren't evil<sup>39</sup> 
  * packs sometimes take their public name from their leader; more often they find some geographical feature in their territory<sup>42</sup>
  * werewolves respect bravado; if you are too careful not to anger them, they'll see it as a weakness—and weak things are prey<sup>50</sup>
  * werewolves are taught to be quiet when they fight—it's a matter of survival
  * werewolves chase things that run from them
  * werewolves didn't usually talk about the past
  * they're not that different from their wild cousins; aren't much different form other wild predators
  * have not yet joined the twentieth century let alone the twenty-first, as far as women are concerned
  * unmated male werewolves always get territorial in the presence of a female
  * most werewolves are control freaks 
  * werewolves don't have jails; the people who break their laws are either punished physically or killed
  * they take their secrecy very seriously; it's how they remained undetected for so long
  * some werewolves can tell if a person is lying<sup>165</sup>
  * werewolves are always ready to be angry about something
  * are always vicious, always ready for the kill; volatile nature of the werewolves
  * most werewolves avoid children
  * despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years<sup>201</sup>
  * most werewolves died in dominance fights with other werewolves<sup>201</sup>
  * werewolves need packs; it takes something stronger to keep them away; a few hate what they are too much to live in a pack; most of them though are outcasts; wolves the pack wouldn't accept

====Blood Bound====
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * arguing with werewolves requires a certain subtly
  * werewolves aren't evil, but they aren't exactly the peaceful, law-abiding heroes that they're trying to represent themselves as
  * all wolves must wear a collar when they run in the city that identifies them as someone's pet<sup>05</sup>
  * ruthless in enforcing their rules about not drawing unwanted attention to themselves
  * play power games
  * tend to rid themselves of someone who might draw unwanted attention to them
  * don't do well on their own, they need someone, pack or family, or they begin to get odd; odd werewolves tend to end up dead—and they sometimes take a lot of people down with them when they go
  * are made, not born
  * are control freaks; keeps them in charge of their wolf
  * a wounded werewolf is dangerous, the wolf nature superceding the human control—and a werewolf is a very nasty creature
  * wolves communicate well without words<sup>115</sup>
  * are very territorial
  * are pretty simple creatures—they make good soldiers
  * a hungry werewolf is a cranky werewolf
  * demons aren't good for a werewolf's control

====Iron Kissed====
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * anything feels longer when you have a  werewolf behind you
  * the pack is always aware on some level of the other pack members; they know when one of their own was in distress; they know when one has died<sup>113</sup>

====Bone Crossed====
[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * being a werewolf wasn't like being a human with a hot temper—it was a balance; a human soul against a predator's instinctive drives. Push it too hard, and it was the animal in control—and the wolf didn't care who it hurt

====Silver Borne====
[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * wolf play is a simple game with no losers that they do with the ones they love; it didn't often happen in the pack as a whole, but among smaller groups<sup>14</sup>
  * most werewolves have all the change they can deal with the first time they become wolf; other kinds of change are tough to force on them<sup>25</sup>
  * fear brings violence out in the wolves<sup>62</sup>
  * werewolves, like their natural brethren, are territorial, and they don't share their hunting ground easily with other predators<sup>25</sup>
  * some werewolves had trouble driving because they could be a little distractible<sup>48</sup>
  * can take out Kodiak bears<sup>53</sup>
  * showing weakness to another is a sign of trust<sup>56</sup>
  * wolf superseding the man usually happens in the middle of a fight, the only thing to do is lie low until the man takes back control<sup>65</sup>
  * wolf instincts them them that direct eye contact is a challenge<sup>88</sup>
  * the wolf longs to hunt, to feel blood in its teeth<sup>110</sup>
  * werewolves tend to lose their human halves when badly injured, but they can be recalled to themselves by a mate or by a more dominant wolf<sup>168</sup>
  * wolves are blunt creatures, mostly impatient with the soft-pedaling that the rest of the world considers politeness<sup>183</sup>

====River Marked====
[[Mercy Thompson Series]] #6: [[River Marked]]
  * were seen as very good security people
  * made everything more complicated than necessary
  * can hear private conversations
  * are possessive 
  * wolves communicate much more clearly than humans do in an emergency<sup>91</sup>
  * one werewolf was a tough creature—but the real power of the werewolves lay in their packs
  * no one reads body language like a werewolf

====Frost Burned====
[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * werewolves were fond of top-secret-emergency-code-word things<sup>13</sup>
  * the world needed to remember that it was a bad idea to attack a werewolf pack<sup>159</sup>
  * poker isn't a really good werewolf game; or rather, it's too good a werewolf game; it would end with bodies<sup>207</sup>
  * werewolf justice is swifter and more just, if more brutal, than the human court system<sup>248</sup>
  * humans are not equipped to deal with a werewolf fairly<sup>248</sup>
  * any werewolf can kill you if you are stupid and quit respecting him; the trick is not to be stupid<sup>285</sup>
  * posturing like a werewolf<sup>287</sup>

====Night Broken====
[[Mercy Thompson Series]] #8: [[Night Broken]]
  * a werewolf pack that eats together stays together<sup>01</sup>
  * werewolf packs hunt at least once a month on the full moon<sup>121</sup>

====Fire Touched====
[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * you don't lie to a werewolf; they can tell<sup>05</sup>
  * money was a good thing to have in a werewolf pack; werewolves had to work to control their wolves and too much stress made it worse; lack of money was stressful<sup>06</sup>
  * even being a werewolf has an upside<sup>19</sup>

====Silence Fallen====
[[Mercy Thompson Series]] #10: [[Silence Fallen]]


====Storm Cursed====
[[Mercy Thompson Series]] #11: [[Storm Cursed]]

====Smoke Bitten====
[[Mercy Thompson Series]] #12: [[Smoke Bitten]]

===== Alpha & Omega Series =====
====Alpha & Omega Novella====
[[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]
  * life as a werewolf, was as expensive financially as it was personally  
  * werewolf women can't have children; the change is too hard on the fetus; they miscarry in the third or fourth month 
  * a cornered wolf is a dangerous wolf<sup>65</sup>

====Cry Wolf====
[[Alpha & Omega Series]] #1: [[Cry Wolf]]
  * being a werewolf had taught—among other things—to ignore the past, live in the present, and not think too much about the future
  * best not to startle a wounded werewolf  
  * tend to be secretive
  * even a werewolf deserves a chance
  * a werewolf who survived learned to integrate human and wolf and leave the human in the driver's seat for the most part; except for when the moon called, when they were very angry...or when they were hurt
  * as werewolves age they gain abilities<sup>209</sup>
  * humans don't often escape from werewolf attacks

====Hunting Ground====
[[Alpha & Omega Series]] #2: [[Hunting Ground]]
  * werewolves talk as if they and the wolves they shared their skins with were one; some werewolves had nothing more wolfish about them, even in wolf form, than a nasty temper and a need to kill things that ran from them<sup>45</sup>
  * to function, most werewolves have to make their wolf obedient if not completely subservient; after a while, the wolf spirit is reduced to a part of the man's spirit; an unthinking, violent part full of instincts and desires but no true thoughts<sup>61</sup> 
  * packs only moved into open territory or territory they had killed to take<sup>91</sup>

====Fair Game====
[[Alpha & Omega Series]] #3: [[Fair Game]]
  * would be interesting to see what a werewolf could do at a crime scene<sup>33</sup>
  * supposed to be few female werewolves; protective of them<sup>35</sup>
  * wouldn't be smart to upset a werewolf<sup>37</sup>
  * a werewolf could scent the fae, most of the time<sup>65</sup>
  * for a normal man, or even a pair of normal men, to take on a werewolf—that's pretty ambitious<sup>68</sup>
  * becoming a werewolf doesn't make you a serial killer—and it doesn't make you a superhero either; whoever you were, that's who you are<sup>69</sup>
  * werewolves police their own; mostly just ordinary people who turn into a wolf during the full moon and go and hunt rabbits<sup>69</sup>
  * being changed turned everyone into killers; the ones who couldn't control it sometimes took a lot of people with them before they died<sup>70</sup>
  * the wolf part of a werewolf was...a ravaging beast, born to hunt and kill, protect the pack at all costs, and not much else<sup>98</sup>
  * a werewolf isn't a wolf; who will care and protect its young<sup>117</sup>
  * a recently changed werewolf is cranky because of the pain<sup>156</sup>
  * being a werewolf was another kind of protection, but no one was invulnerable<sup>176</sup>
  * Gray Lord could affect the change of a werewolf<sup>278</sup>

====Dead Heat====
[[Alpha & Omega Series]] #4: [[Dead Heat]]
  * werewolf DNA is just like human DNA; you can't tell the difference unless the sample is taken when in werewolf form; then it's different<sup>06</sup>
  * no way to use a blood test to see if someone is a werewolf or not<sup>06</sup>
  * sheetrock and two-by-fours didn't stop a werewolf<sup>47</sup>
  * being a werewolf is not a panacea to death<sup>80</sup>
  * it wasn't a smart idea to meet a werewolf's eyes unless you were prepared for a dominance battle<sup>171</sup>
  * not healthy for a werewolf to stay in wolf form for very long<sup>204</sup>

====Burn Bright====
[[Alpha & Omega Series]] #5: [[Burn Bright]]
  * there wasn't a werewolf fast enough to dodge a bullet<sup>55</sup>
  * werewolf; unlikely to die in most motor-vehicle accidents<sup>160</sup>

====Wild Sign====
[[Alpha & Omega Series]] #6: [[Wild Sign]]
  * werewolves don't get much of a buzz from alcohol<sup>04</sup>
  * even werewolf strength didn't help you when your abusers were werewolves<sup>05</sup>
  * there are hundreds of female werewolves—the [[Marrok]] only brings in one or two women a year who need assistance<sup>08</sup>
  * there have been a great many werewolves over the years who have served in the armed forces<sup>29</sup>
  * a grizzly could kill a werewolf or two, but generally left them alone<sup>78</sup>
  * you couldn't help overhearing everything, a condition of being a werewolf<sup>139</sup>
  * wondered what unconscious social behaviors might betray the fact that the person was a werewolf<sup>198</sup>
  * even a werewolf has limits<sup>234</sup>

===== Mercyverse Short Fiction =====
[[Mercyverse Short Fiction]: [[Silver]]
  * a werewolf could suffer a great deal before he died<sup>12</sup>
  * 

====== The Conclave ======

[[Mercy Thompson Series]] #1: [[Moon Called]]
  * twice a year the Alphas meet with Bran at Bran's corporate headquarters in Colorado; they sometimes brought their seconds or thirds - but never the women<sup>203</sup>

[[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]
  * one of the things done at the meetings is to update the pack memberships<sup>40</sup>
  * Alphas are supposed to keep the Marrok informed when people die, or when new wolves are Changed<sup>40</sup>

====== The Reveal ======
[[Alpha & Omega Series]] #2: [[Hunting Ground]]
  * the first chance the Marrok saw to present the werewolves in a favorable light, they were coming out to the public<sup>83</sup>
  * werewolves were being blackmailed by government agencies; family members were threatened or held under implied thread<sup>91</sup>
  * in the effort to deal with any further blackmail, The Marrok made the decision to reveal the werewolves; bring the secrets out into the open in order to give the unnamed government agencies who threatened exposure no more ammunition<sup>91</sup>
  * the Marrok offered a five year window to allow any wolf who wished to migrate to the United States that opportunity<sup>91</sup>
  * the Marrok was also willing to consider the migration of whole packs<sup>91</sup>
  * certain conditions had to be met; they must submit to the Marrok and agree tot he rules that his packs live by in his territory; they must agree to go where they are told<sup>92</sup>
  * in return, they will receive the benefits that all of the Marrok's wolves do--protection and aid<sup>92</sup>

[[Mercy Thompson Series]] #6: [[River Marked]]
  * werewolves had outed themselves a year and a half ago--though they were careful what they told the public<sup>02</sup>
  * they didn't tell the public everything; one of the things Bran was not telling the public about werewolves was that they were immortal<sup>168</sup>


WEREWOLF LEGISLATION AND ANTI-WEREWOLF GROUPS

See Supernatural Hate Groups

in the Tri-Cities, a place not noted for political activism or hate groups, the local anti-werewolf groups had been getting noticeably strongerIK-46
werewolves are a potential ally against political attacks since they are the only other supernatural group who admits its existence to the general publicRM-78